Posted on February 28, 2017 @ 13:33 GMT
Concern about sexism, misogyny, and harrassment in online games is of an ever growing concern among parents around the globe. This is perhaps because online games continue to grow in popularity among female players (in fact, a 2015 Pew Research study found females are more likely to own gaming consoles than men).
I address these concerns and (do my best…Continue reading »
Posted on December 03, 2016 @ 11:11 GMT
My new book, A Parent’s Guide to Video Games: The essential guide to understanding how video games impact your child’s physical, social, and psychological well-being, was released this week!
Despite the fact that video games have been in our everyday lives for almost 40 years now, the world of video games remains a treacherous place for many parents. Always…Continue reading »
Posted on October 03, 2016 @ 12:26 GMT
In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference focused on research relating to the social aspects of gaming – from multiplayer and social gaming to content analyses of the social…Continue reading »
Posted on November 29, 2015 @ 16:17 GMT
What is a “gamer”? And what does it mean to be a gamer today?
These questions are ones that have been nagging me for some time now. While the term “gamer” is often thrown around as a synonym for “player”, to me these concepts are vastly different. While I would argue that a player is someone who plays videos games, the term gamer refers to one’s social identity with a community of players.
Over the last few years, I have wanted to explore the gamer identity on a deeper, theoretical level and this week in a…Continue reading »
Posted on August 23, 2015 @ 14:40 GMT
Video games have long been understood as an entertaining and popular medium, and recent work has suggested that at least part of their appeal rests in their ability to foster feelings of sociability and belonging with others. Because of this, one would expect that following an episode of social ostracism, playing video games with other people would be an enjoyable experience due the game’s ability to restore one’s social needs. This question was explored in my latest publication,…Continue reading »
Posted on December 17, 2014 @ 17:29 GMT
Researchers have grown concerned as to whether or not engagement within online…Continue reading »
Posted on July 25, 2014 @ 12:13 GMT
Internet connectivity has changed the way that video games are being played by allowing users to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact, and learn from each other. Despite this, there is a growing concern that online video game play contributes to a displacement of real-world connections and interactions. Over time, this displacement is believed to lead to a wide variety of losses in “offline sociability”, such as a reduction in the size and quality…Continue reading »
Posted on May 04, 2014 @ 14:41 GMT
In recent years, there have been rising concerns about the potential negative social impact of online video games, particularly in relation to adolescent players. While there has been a wealth of research in this area, none has yet to provide information relating to the potential broad social changes that may occur due to extended online video game play through social displacement mechanisms. In this context, social…Continue reading »
Posted on March 28, 2014 @ 20:40 GMT
With the advent of new social technologies, researchers have become increasingly interested in the functionality of mediated social spaces as environments where individuals can meet new people and gather with old friends. Due to their accessibility and the range of social affordances provided by these spaces (i.e., visual anonymity, asynchronicity), mediated social environments (i.e., chat rooms, online forums, online games) are believed to be particularly valuable…Continue reading »
Posted on January 15, 2014 @ 00:39 GMT
Turn on the TV at any given hour and you are bound to find a reference…Continue reading »