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General Uses and Effects of Digital Games

General Uses and Effects of Digital Games

Not all research can fit neatly into a box. Learn more about my other work in the gaming spaces, including my work on parental advocacy, games and learning, and dark patterns.

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Research

Talks & Speaking Engagements

Press

Research

  • Psychosocial causes and consequences of online video game play
  • When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment
  • Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers
  • ​​Social gaming, lonely life? The impact of digital game play on adolescents’ social circles

Talks & Speaking Engagements

  • Why Do Gamers Buy Into The Console Wars?
  • The Future of Video Games
  • Gender, Ethics, and Play in Video Game Communities and Industry
  • Dark patterns in gaming
  • Games & Unintentional Learning
  • Social Impact of Games
  • How the industry can change the “games are bad” narrative
  • Video Games & Moral Panic
  • Gaming Disorder
  • Violent Video Games

Press

  • Don't Hate the Player, Hate the Game: Video Games as Monsters
  • The Argument That Video Games Spur Mass Shootings Is Losing Steam
  • How games can make you a better person, but not a worse one
  • What the research really says about video games, violence, addiction, & sexism
  • Parent’s Deserve so much more when it comes to the ways video games are discussed in our popular media

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A (mostly) monthly newsletter about digital playgrounds.

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rkowert@gmail.com

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© 2026 Rachel Kowert, PhD

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